This is a Mario AI that I and a friend wrote for an AI course we took in Fall 2009 at UNC-Charlotte. In this video I explain about a few reasons why our AI is slightly different and arguably more legitimate than Robin Baumgarten's implementation. We did not submit this to the Mario AI competition but instead took that competition's rules and used them as the outline for a final AI project in our class.
Robin's implementation is great to watch but as you will see in the video we feel his method is a little sketchy, though he did win the competition. Congratulations to him and we look forward to next year's competition, or similar events.
Lastly, I apologize for the video quality of the Mario game, the Infinite Mario output screen is rather small and of low visual quality, unfortunately this is the best I can get the quality to be.