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Posts Tagged ‘Unity3D’

Introduction: Sprint two has been a hell of a sprint. We spent some time trying to address some issues that we ran into during Sprint-one, mainly revolving around communication, which still seems to be a bit of an issue. Unfortunately, the team’s schedules do not mingle well, since we’re all still students, and have a […]

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Introduction: So I wanted to create a way for the Kinect to work with Unity, but not with any wrappers, but something much more quick to develop. After a little bit of searching I settled on a simple TCP/IP communication concept. Basically I have a Unity game, which acts as a server, by placing a […]

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