Introduction: Check here for Part 1 or Part 2 If you have been reading along with us, here we present part 3, some new ideas. I will discuss an idea we had for making a raindrop function for calculating reflection and refraction. Also we will get to the actual solution that worked and I will […]
Posts Tagged ‘rendering’
Rain GL – Part Three
Posted in OpenGL, Research, tagged CAVW, Computer Graphics, GPU, Hiroshima University, I3D, Masters Thesis, natural phenomena, raindrops, Real time graphics, rendering on April 26, 2012 | Leave a Comment »
Rain GL – Part Two
Posted in OpenGL, Research, tagged CAVW, Computer Graphics, GPU, Hiroshima University, I3D, Masters Thesis, natural phenomena, raindrops, Real time graphics, rendering on April 19, 2012 | Leave a Comment »
Introduction: Check here for Part 1 or Part 3 Last time, in part-one, we established the assumptions that we are going to make about our raindrops. These assumptions included the shape, the different rays we will consider, refraction, reflection, total internal reflection and also the Fresnel effect. This time we will discuss our first approach […]
Rain GL – Part One
Posted in OpenGL, Research, tagged CAVW, Computer Graphics, GPU, Hiroshima University, I3D, Masters Thesis, natural phenomena, raindrops, Real time graphics, rendering on April 14, 2012 | Leave a Comment »
Introduction: Click Here for Part 2 or Part 3 While I was at Hiroshima University from 2007 to 2009, I worked with a friend, Marcos Slomp, who was a Brazilian PhD student. My research was on rendering raindrops, which was an extension of Dr. Kaneda’s raindrops on a front glass research. We experimented with a […]