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Posts Tagged ‘Game Development’

Introduction: Week fifteen is here, meaning we are in the final home stretch of the project. The previous week a number of us took a step back a bit, but continual progress on the game front was made. This time I will do a semi post-mortem, touching on a couple of topics that went well […]

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Introduction: Week fourteen has arrived and we are neck deep in development. Today’s will be a brief update but with some pretty pictures.

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Introduction: This week we had a special sprint, sprint 4, which is the exchange projects sprint. It’s a short sprint, just one week, and we exchange projects to design, document and implement an achievement system for the other team’s game. I’ll also comment a bit on contribution.

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Introduction: This week we have the end of sprint three and in turn have a version of the game to play. Today I will report on working on course projects and my thoughts on the game industry in general.

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Introduction: Well week eleven here, with not a whole lot to report. The restructuring and the re-grouping has revitalized some of our drive to get together and start really pushing hard on the project. Documentation continues to be the primary focus of the course, though we need to start getting some elements of the game […]

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Introduction: This is the end of Sprint two and the work is catching up with us. There are a number of lessons to learn when dealing with a brand new fresh team, working on a project that none of us have a lot of experience. This week I’ll talk Team Dynamics, issues with projects in graduate […]

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Introduction: We have concluded Sprint One and gear up for Sprint Two. You can check out some of the product we have made at the Game’s own wordpress site, including the Game Design Document, Technical Design Document, and other content. Also we have the end of Sprint One playable version of the game below.

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Introduction: One week to go to the end of the first sprint. We are getting forming our testing document and managing a couple of things with Mantis. Unfortunately the group’s website does not allow us to upload pictures, so we need to work out some of the logistics with the professor. Nevertheless we are trudging […]

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Introduction: This marks the end of the first week of the first sprint. Harry and I have been doing art, and the development team has been working with the Mantis tracking system. There is not a whole lot to discuss right now. The review of the Game Design Document said we needed to add the […]

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Introduction: This week we finalized our Game Design Documents, which meant adding in the requirements. Dustin took lead attack on that task and must have done a fine job because we have been green-lit for our sprints. In the meantime Harry and Rachel got together during the Super Bowl and made some executive decisions regarding […]

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