Feeds:
Posts
Comments

Posts Tagged ‘Computer Graphics’

Introduction: Check here for Part 1 or Part 2 If you have been reading along with us, here we present part 3, some new ideas. I will discuss an idea we had for making a raindrop function for calculating reflection and refraction. Also we will get to the actual solution that worked and I will […]

Read Full Post »

Introduction: Check here for Part 1 or Part 3 Last time, in part-one, we established the assumptions that we are going to make about our raindrops. These assumptions included the shape, the different rays we will consider, refraction, reflection, total internal reflection and also the Fresnel effect. This time we will discuss our first approach […]

Read Full Post »

Introduction: Click Here for Part 2 or Part 3 While I was at Hiroshima University from 2007 to 2009, I worked with a friend, Marcos Slomp, who was a Brazilian PhD student. My research was on rendering raindrops, which was an extension of Dr. Kaneda’s raindrops on a front glass research. We experimented with a […]

Read Full Post »

I was messing around with OpenGL and DevIL the other day and ran into this, likely common problem, and figured I would document the fix so that I wouldn’t run into this issue again. The goal was to load an image into the buffer and display it, then save it as a separate file. In […]

Read Full Post »