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Archive for April, 2012

Introduction: Week fourteen has arrived and we are neck deep in development. Today’s will be a brief update but with some pretty pictures.

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Introduction: Check here for Part 1 or Part 2 If you have been reading along with us, here we present part 3, some new ideas. I will discuss an idea we had for making a raindrop function for calculating reflection and refraction. Also we will get to the actual solution that worked and I will […]

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Introduction: There are some great resources about Yuri Gagarin, the first Human into space. I provide some links and highlights to the best parts of the various resources I found. I also provide a link to the film First Orbit, which is a free documentary about Yuri Gagarin’s famous flight around the globe which lasted […]

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Introduction: This week we had a special sprint, sprint 4, which is the exchange projects sprint. It’s a short sprint, just one week, and we exchange projects to design, document and implement an achievement system for the other team’s game. I’ll also comment a bit on contribution.

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Introduction: Check here for Part 1 or Part 3 Last time, in part-one, we established the assumptions that we are going to make about our raindrops. These assumptions included the shape, the different rays we will consider, refraction, reflection, total internal reflection and also the Fresnel effect. This time we will discuss our first approach […]

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Introduction: This week we have the end of sprint three and in turn have a version of the game to play. Today I will report on working on course projects and my thoughts on the game industry in general.

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Introduction: There is a big difference between software engineerig and programming, and the products created by these two fields speak for themselves. Now not all construction jobs need a civil engineer just like not all software needs a software engineer, but those are the projects that keep people coming back.

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Introduction: Click Here for Part 2 or Part 3 While I was at Hiroshima University from 2007 to 2009, I worked with a friend, Marcos Slomp, who was a Brazilian PhD student. My research was on rendering raindrops, which was an extension of Dr. Kaneda’s raindrops on a front glass research. We experimented with a […]

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Introduction: Well week eleven here, with not a whole lot to report. The restructuring and the re-grouping has revitalized some of our drive to get together and start really pushing hard on the project. Documentation continues to be the primary focus of the course, though we need to start getting some elements of the game […]

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Introduction: This is the end of Sprint two and the work is catching up with us. There are a number of lessons to learn when dealing with a brand new fresh team, working on a project that none of us have a lot of experience. This week I’ll talk Team Dynamics, issues with projects in graduate […]

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