Introduction: Week fourteen has arrived and we are neck deep in development. Today’s will be a brief update but with some pretty pictures.
Archive for April, 2012
Game Studio Development Week Fourteen
Posted in Studio Game Development, tagged Game Development, Game Studio, Weekly Update on April 26, 2012 | Leave a Comment »
Rain GL – Part Three
Posted in OpenGL, Research, tagged CAVW, Computer Graphics, GPU, Hiroshima University, I3D, Masters Thesis, natural phenomena, raindrops, Real time graphics, rendering on April 26, 2012 | Leave a Comment »
Introduction: Check here for Part 1 or Part 2 If you have been reading along with us, here we present part 3, some new ideas. I will discuss an idea we had for making a raindrop function for calculating reflection and refraction. Also we will get to the actual solution that worked and I will […]
First Human In Space, Yuri Gagarin
Posted in Uncategorized, tagged Documentary, First Orbit, Incredible Story, Space Flight, Vostok-1, Yuri Gagarin on April 26, 2012 | Leave a Comment »
Introduction: There are some great resources about Yuri Gagarin, the first Human into space. I provide some links and highlights to the best parts of the various resources I found. I also provide a link to the film First Orbit, which is a free documentary about Yuri Gagarin’s famous flight around the globe which lasted […]
Game Studio Development Week Thirteen
Posted in Studio Game Development, tagged Game Development, Game Studio, Weekly Update on April 24, 2012 | Leave a Comment »
Introduction: This week we had a special sprint, sprint 4, which is the exchange projects sprint. It’s a short sprint, just one week, and we exchange projects to design, document and implement an achievement system for the other team’s game. I’ll also comment a bit on contribution.
Rain GL – Part Two
Posted in OpenGL, Research, tagged CAVW, Computer Graphics, GPU, Hiroshima University, I3D, Masters Thesis, natural phenomena, raindrops, Real time graphics, rendering on April 19, 2012 | Leave a Comment »
Introduction: Check here for Part 1 or Part 3 Last time, in part-one, we established the assumptions that we are going to make about our raindrops. These assumptions included the shape, the different rays we will consider, refraction, reflection, total internal reflection and also the Fresnel effect. This time we will discuss our first approach […]
Game Studio Development Week Twelve
Posted in Studio Game Development, tagged Game Development, Game Industry, Game Studio, Graduate School, Project Management, Weekly Update on April 18, 2012 | Leave a Comment »
Introduction: This week we have the end of sprint three and in turn have a version of the game to play. Today I will report on working on course projects and my thoughts on the game industry in general.
Rain GL – Part One
Posted in OpenGL, Research, tagged CAVW, Computer Graphics, GPU, Hiroshima University, I3D, Masters Thesis, natural phenomena, raindrops, Real time graphics, rendering on April 14, 2012 | Leave a Comment »
Introduction: Click Here for Part 2 or Part 3 While I was at Hiroshima University from 2007 to 2009, I worked with a friend, Marcos Slomp, who was a Brazilian PhD student. My research was on rendering raindrops, which was an extension of Dr. Kaneda’s raindrops on a front glass research. We experimented with a […]
Game Studio Development Week Eleven
Posted in Studio Game Development, tagged Game Development, Game Studio, Weekly Update on April 6, 2012 | Leave a Comment »
Introduction: Well week eleven here, with not a whole lot to report. The restructuring and the re-grouping has revitalized some of our drive to get together and start really pushing hard on the project. Documentation continues to be the primary focus of the course, though we need to start getting some elements of the game […]
Game Studio Development Week Ten
Posted in Studio Game Development, tagged Game Development, Game Studio, Weekly Update on April 6, 2012 | Leave a Comment »
Introduction: This is the end of Sprint two and the work is catching up with us. There are a number of lessons to learn when dealing with a brand new fresh team, working on a project that none of us have a lot of experience. This week I’ll talk Team Dynamics, issues with projects in graduate […]