Introduction: One week to go to the end of the first sprint. We are getting forming our testing document and managing a couple of things with Mantis. Unfortunately the group’s website does not allow us to upload pictures, so we need to work out some of the logistics with the professor. Nevertheless we are trudging […]
Archive for February, 2012
Game Studio Development Seven
Posted in Studio Game Development, tagged Game Development, Game Studio, Weekly Update on February 29, 2012 | Leave a Comment »
Studio Game Development Six
Posted in Studio Game Development, tagged Game Development, Game Studio, Weekly Update on February 26, 2012 | Leave a Comment »
Introduction: This marks the end of the first week of the first sprint. Harry and I have been doing art, and the development team has been working with the Mantis tracking system. There is not a whole lot to discuss right now. The review of the Game Design Document said we needed to add the […]
Mario AI: An A* Approach
Posted in Games, tagged A*, Artificial Intelligence, Infinite Mario, Mario AI on February 19, 2012 | Leave a Comment »
Introduction: Back in 2009 I enrolled in a course at UNC-Charlotte, Intelligent Systems, taught by Dr. Jing Xiao. In that course it was a requirement to conduct an AI based project which would last the final four weeks of the course. There are two ways to do a class project, one where you get the […]
Sprite Sheets with Gimp
Posted in Game Development, XNA, tagged 2D Games, GGJ, Gimp, Global Game Jam, Platform Game, Sprite Sheets on February 12, 2012 | Leave a Comment »
Introduction: Today’s challenge was making sprite sheets in an efficient manner, preferably using GIMP because it is a nice free solution for image processing. We have a game in development, a 2D platformer, using XNA and an outstanding artist, Rich Suarez, but it is difficult to keep up with his rate of production, until now.
Studio Game Development Five
Posted in Studio Game Development, tagged Game Development, Game Studio, Weekly Update on February 9, 2012 | Leave a Comment »
Introduction: This week we finalized our Game Design Documents, which meant adding in the requirements. Dustin took lead attack on that task and must have done a fine job because we have been green-lit for our sprints. In the meantime Harry and Rachel got together during the Super Bowl and made some executive decisions regarding […]
Studio Game Development Four
Posted in Studio Game Development, tagged Game Development, Game Studio, Weekly Update on February 1, 2012 | Leave a Comment »
Introduction: This week we have a couple new and interesting advancements made. First we have he first version of the Game Design Document, GDD. Next we have a new version of the prototype which includes a chasing robot and surveillance camera. Last we have some new concept art.