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Archive for January, 2012

Introduction: This week we have five new prototypes for different variations of the world rotation based game.

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Introduction: So if you did the first tutorial I posted on the Netbeans Platform, you may have noticed I had some unsolved issues regarding how various aspects should be implemented. Since that time I have refactored the code and alleviated those issues, and am now posting the solved solution. Check here for Part 1 of […]

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Introduction: This is the second installment of the Game Developer’s blog for UNC-Charlotte’s Game Studio Course for our team. We had a busy week and a fair amount of progress made this past week in regards to the studio project. Last week we were in discussion about what type of game we should develop, and what […]

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Introduction: So I wanted to create a way for the Kinect to work with Unity, but not with any wrappers, but something much more quick to develop. After a little bit of searching I settled on a simple TCP/IP communication concept. Basically I have a Unity game, which acts as a server, by placing a […]

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Introduction: This semester, Spring 2012, I will be part of a 5 person team to develop a digital game for UNC-Charlotte’s Graduate Game Certificate Studio course. During the course of the next 15 weeks I will be posting about the development progress, our team, our game and other information relevant to the experience. I invite […]

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Introduction: January 26th, 2012 Update: Check the latest relevant to this post. Recently, I have been working with the NetBeans Platform and was determined to figure out how it works and to release its potential on a project I am working on. I am really glad I had such determination because using the platform was slightly more […]

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Let’s Use Latex as it was Not Intended: Latex does not work as well as it should but in Latex’s defense, its not Latex’s fault, its the fault of the brilliant minds at the publishers. Latex advocates do a great deal to advertise how great Latex is for taking a work from one format and more […]

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