Update: There is a downside to this, which is the preferred method of exporting seems to be the Autodesk .fbx file format. As soon as I get an exported model to work flawlessly I will be add it here. Exporting to .fbx: Coming soon… Exporting to .x (DirectX): So there was an excellent recent change which […]
Archive for December, 2011
Blender 2.61 to XNA 3.1
Posted in Blender, XNA, tagged Blender, Blender 2.61, Exporting Models, Python, XNA3.1 on December 21, 2011 | Leave a Comment »
Blender to XNA 2.49b
Posted in Blender, tagged Blender, DirectX, Export .x, Game Dev, XNA on December 16, 2011 | Leave a Comment »
This is a quick tutorial for Blender 2.49B to XNA, model importing. Blender 2.5x is out now but the .x exporter had some issues importing into XNA so currently the preferred solution is to use 2.49B where the .x exporter still works correctly.