S – Scaling (X, Y, Z for axis aligned action) R – Rotate (X, Y, Z for axis aligned action) A – Select / Deselect All N – Selected Item Details (Edit Mode) G – Grab, which is used for Translating. (X, Y, Z for axis aligned action) Ctrl + LMB – Lasso Select Ctrl + MMB […]
Archive for May, 2011
Blender Cheat Sheet Part I
Posted in Blender on May 13, 2011 | Leave a Comment »
OpenGL and DevIL
Posted in OpenGL, tagged Computer Graphics, Debugging, DevIL, OpenGL on May 4, 2011 | Leave a Comment »
I was messing around with OpenGL and DevIL the other day and ran into this, likely common problem, and figured I would document the fix so that I wouldn’t run into this issue again. The goal was to load an image into the buffer and display it, then save it as a separate file. In […]