Introduction: I recently found myself interested in the calculation of the state space, particularly the size, of the game TicTacToe. For what reason, it is beyond me, but as I soon discovered many people went about it all wrong. Before I show, what I think to be an interesting method of calculating the state-space size, […]
Archive for the ‘Games’ Category
Calculating the TicTacToe State Space
Posted in Games, tagged State Space on September 24, 2013 | Leave a Comment »
League of Legends Season 3 Broadcast Production
Posted in Games, tagged e-sports, League of Legends, Live Events, Riot, Riot Games, Season 3, Video Production on October 30, 2012 | Leave a Comment »
If you’re new to League of Legends and want to play, let me refer you. The focus of this article is to address a couple of broadcast issues I noticed in Season two that I hope will be addressed in time for Season three. Season Two: Riot and the season two play off teams did a […]
OuROBOros
Posted in Game Development, Games, Programming, XNA, tagged GGJ, Global Game Jam, Ouroboros, Platform Game on March 1, 2012 | Leave a Comment »
Introduction: I was a member of a team for Global Game Jam 2012 (GGJ) in Charlotte NC. We put a game together named OuROBOros, which was the theme of GGJ-2012. The game is still in development as we are trying to finalize a couple of aspects.
Mario AI: An A* Approach
Posted in Games, tagged A*, Artificial Intelligence, Infinite Mario, Mario AI on February 19, 2012 | Leave a Comment »
Introduction: Back in 2009 I enrolled in a course at UNC-Charlotte, Intelligent Systems, taught by Dr. Jing Xiao. In that course it was a requirement to conduct an AI based project which would last the final four weeks of the course. There are two ways to do a class project, one where you get the […]