Introduction: I was a member of a team for Global Game Jam 2012 (GGJ) in Charlotte NC. We put a game together named OuROBOros, which was the theme of GGJ-2012. The game is still in development as we are trying to finalize a couple of aspects.
Archive for the ‘XNA’ Category
OuROBOros
Posted in Game Development, Games, Programming, XNA, tagged GGJ, Global Game Jam, Ouroboros, Platform Game on March 1, 2012 | Leave a Comment »
Sprite Sheets with Gimp
Posted in Game Development, XNA, tagged 2D Games, GGJ, Gimp, Global Game Jam, Platform Game, Sprite Sheets on February 12, 2012 | Leave a Comment »
Introduction: Today’s challenge was making sprite sheets in an efficient manner, preferably using GIMP because it is a nice free solution for image processing. We have a game in development, a 2D platformer, using XNA and an outstanding artist, Rich Suarez, but it is difficult to keep up with his rate of production, until now.
Blender 2.61 to XNA 3.1
Posted in Blender, XNA, tagged Blender, Blender 2.61, Exporting Models, Python, XNA3.1 on December 21, 2011 | Leave a Comment »
Update: There is a downside to this, which is the preferred method of exporting seems to be the Autodesk .fbx file format. As soon as I get an exported model to work flawlessly I will be add it here. Exporting to .fbx: Coming soon… Exporting to .x (DirectX): So there was an excellent recent change which […]