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Archive for the ‘XNA’ Category

Introduction: I was a member of a team for Global Game Jam 2012 (GGJ) in Charlotte NC. We put a game together named OuROBOros, which was the theme of GGJ-2012. The game is still in development as we are trying to finalize a couple of aspects.

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Introduction: Today’s challenge was making sprite sheets in an efficient manner, preferably using GIMP because it is a nice free solution for image processing. We have a game in development, a 2D platformer, using XNA and an outstanding artist, Rich Suarez, but it is difficult to keep up with his rate of production, until now.

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Update:┬áThere is a downside to this, which is the preferred method of exporting seems to be the Autodesk .fbx file format. As soon as I get an exported model to work flawlessly I will be add it here. Exporting to .fbx: Coming soon… Exporting to .x (DirectX): So there was an excellent recent change which […]

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