Introduction I recently joined an obscure group on Facebook called, D&D 5e Character Optimization, its an interesting group which seems to spend most of the time sharing ideas of how to build one type of character or another. It got me thinking though. If I wanted the most optimal character build in D&D 5e…what would […]
Archive for the ‘Research’ Category
Data Analytics: D&D 5e Character Optimization!
Posted in Programming, Research, tagged D&D, Data Analytics, Data Mining, Gaming on April 7, 2018 | Leave a Comment »
EDM Community – I Present a Plea for Social Networking
Posted in Conference, Educational Data Mining, Research, tagged Artificial Intelligence in Education, Blogs, EDM, Educational Data Mining, Intelligent Tutoring Systems, ITS, Sharing Research, Twitter on July 16, 2013 | Leave a Comment »
Introduction: In the past, I wrote an article titled, “Twitter the Best Social Media Service“, which goes on to say, everyone thinks Twitter is about telling other people about what your dog had for breakfast, and which bar you’re currently in. However I point out that, that activity has Facebook written all over it. And […]
Bayesian Knowledge Tracing and EDM – ITS 2012
Posted in Conference, Research, tagged Artificial Intelligence Education, Conferences, Educational Data Mining, Knowledge Tracing, Research on July 13, 2012 | Leave a Comment »
Introduction: Today I am going to address an interesting phenomenon that occurred at the Educational Data Mining conference, which took place in Chania, Greece this summer. I have two desired audiences, maybe three. First is the community of people who should be attending these conferences but aren’t aware of the exciting works that are being […]
Rain GL – Part Three
Posted in OpenGL, Research, tagged CAVW, Computer Graphics, GPU, Hiroshima University, I3D, Masters Thesis, natural phenomena, raindrops, Real time graphics, rendering on April 26, 2012 | Leave a Comment »
Introduction: Check here for Part 1 or Part 2 If you have been reading along with us, here we present part 3, some new ideas. I will discuss an idea we had for making a raindrop function for calculating reflection and refraction. Also we will get to the actual solution that worked and I will […]
Rain GL – Part Two
Posted in OpenGL, Research, tagged CAVW, Computer Graphics, GPU, Hiroshima University, I3D, Masters Thesis, natural phenomena, raindrops, Real time graphics, rendering on April 19, 2012 | Leave a Comment »
Introduction: Check here for Part 1 or Part 3 Last time, in part-one, we established the assumptions that we are going to make about our raindrops. These assumptions included the shape, the different rays we will consider, refraction, reflection, total internal reflection and also the Fresnel effect. This time we will discuss our first approach […]
Rain GL – Part One
Posted in OpenGL, Research, tagged CAVW, Computer Graphics, GPU, Hiroshima University, I3D, Masters Thesis, natural phenomena, raindrops, Real time graphics, rendering on April 14, 2012 | Leave a Comment »
Introduction: Click Here for Part 2 or Part 3 While I was at Hiroshima University from 2007 to 2009, I worked with a friend, Marcos Slomp, who was a Brazilian PhD student. My research was on rendering raindrops, which was an extension of Dr. Kaneda’s raindrops on a front glass research. We experimented with a […]
Latex and Why It Does Not Work as Intended
Posted in Research, tagged Getting bullshitted, Latex, Publishing, Research Papers on January 9, 2012 | Leave a Comment »
Let’s Use Latex as it was Not Intended: Latex does not work as well as it should but in Latex’s defense, its not Latex’s fault, its the fault of the brilliant minds at the publishers. Latex advocates do a great deal to advertise how great Latex is for taking a work from one format and more […]
Reading is Research: If It Wasn’t, It’d Just be Called Search
Posted in Research, tagged PhD, Reflections, Research on April 28, 2011 | Leave a Comment »
In the field of computer science it seems not nearly enough time is spent reading. Every time I pick up a good paper I am reminded how I should reduce my time spent searching and should just spend my time researching or in other words, reading. I have a firm belief that not nearly enough graduate students spend […]